Omega Game Framework
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Omega Game Framework
  • Overview
  • Core
    • Combatants
    • Gameplay Systems
    • Gameplay Modules
    • Saving & Loading
    • Data Items
    • Zones
  • Events
    • Flow Asset
    • Global Events
    • Tag Events
  • UI
    • HUD Layers
    • Menus
    • Data Widgets
    • Data Lists
  • Systems
    • Components
      • Inventory (Asset Collection)
      • Leveling & XP
      • Turn-Manager
      • Instance Actor
      • Equipment Component
      • Bullet Spawner
      • Movement: Auto
    • BGM
    • Mod
    • Messages
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  1. Systems

Components

Inventory (Asset Collection)chevron-rightLeveling & XPchevron-rightTurn-Managerchevron-rightInstance Actorchevron-rightEquipment Componentchevron-rightBullet Spawnerchevron-rightMovement: Autochevron-right
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Last updated 2 years ago