Omega Game Framework
  • Overview
  • Core
    • Combatants
      • Attributes
      • Abilities
      • Effects
      • Damage Types
      • Factions
    • Gameplay Systems
    • Gameplay Modules
    • Saving & Loading
      • Game Preferences
    • Data Items
      • Data Traits
    • Zones
  • Events
    • Flow Asset
      • Flow Node
    • Global Events
    • Tag Events
  • UI
    • HUD Layers
    • Menus
    • Data Widgets
    • Data Lists
  • Systems
    • Components
      • Inventory (Asset Collection)
      • Leveling & XP
      • Turn-Manager
      • Instance Actor
      • Equipment Component
      • Bullet Spawner
      • Movement: Auto
    • BGM
    • Mod
    • Messages
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Overview

NextCombatants

Last updated 1 year ago

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Omega is an scalable, esy-to-use gameplay framework plugin for Unreal Engine 4 & 5 designed to streamline the process of creating gameplay mechanics and features in your project.

Features:

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Website
Unreal Engine Marketplace