Equipment Component

The Equipment Component allows you to set Data assets into custom "Slots", automatically unequipping that slot whenever a new item is equipped to it. If an equipment component shares an actor with a combatant component, it will automatically be registered as an attribute modifier source.

You can add an equipment slot from either a string or by creating a new "Equipment Slot Asset".

Equipment Slot Asset

Accepted Categories

The category tag a data asset must have to be allowed into this slot. (If empty, all assets are allowed)

Accepted Tags

Gameplay tag a data asset must have at least one of to be allowed into this slot. (If empty, all assets are allowed)

Slot Script

A scriptable object for creating/adding more

specific logic to this slot.

Equipment Component

Equip Item

Equips an item into a given custom slot based on a slot asset. Slot Label = Slot Asset name. (Automatically salls "Unequip slot" first.)

Equip Item (Slot Label)

Equips an item into a given custom slot based on a slot string. (Automatically salls "Unequip slot" first.)

Unequip Slot

Removes whatever data item is in the given slot name. Ignores if the slot is empty.

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