Equipment Component
Last updated
Last updated
The Equipment Component allows you to set Data assets into custom "Slots", automatically unequipping that slot whenever a new item is equipped to it. If an equipment component shares an actor with a combatant component, it will automatically be registered as an attribute modifier source.
You can add an equipment slot from either a string or by creating a new "Equipment Slot Asset".
Accepted Categories
The category tag a data asset must have to be allowed into this slot. (If empty, all assets are allowed)
Accepted Tags
Gameplay tag a data asset must have at least one of to be allowed into this slot. (If empty, all assets are allowed)
Slot Script
A scriptable object for creating/adding more
specific logic to this slot.
Equip Item
Equips an item into a given custom slot based on a slot asset. Slot Label = Slot Asset name. (Automatically salls "Unequip slot" first.)
Equip Item (Slot Label)
Equips an item into a given custom slot based on a slot string. (Automatically salls "Unequip slot" first.)
Unequip Slot
Removes whatever data item is in the given slot name. Ignores if the slot is empty.