Equipment Component
The Equipment Component allows you to set Data assets into custom "Slots", automatically unequipping that slot whenever a new item is equipped to it. If an equipment component shares an actor with a combatant component, it will automatically be registered as an attribute modifier source.
You can add an equipment slot from either a string or by creating a new "Equipment Slot Asset".
Equipment Slot Asset
Accepted Categories | The category tag a data asset must have to be allowed into this slot. (If empty, all assets are allowed) |
Accepted Tags | Gameplay tag a data asset must have at least one of to be allowed into this slot. (If empty, all assets are allowed) |
Slot Script | A scriptable object for creating/adding more specific logic to this slot. |
Equipment Component
Equip Item | Equips an item into a given custom slot based on a slot asset. Slot Label = Slot Asset name. (Automatically salls "Unequip slot" first.) |
Equip Item (Slot Label) | Equips an item into a given custom slot based on a slot string. (Automatically salls "Unequip slot" first.) |
Unequip Slot | Removes whatever data item is in the given slot name. Ignores if the slot is empty. |
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