Attributes

  • Start Value Percentage: The percentage value of the attribute that a combatant will have when it's spawned. (E.G, Health would usually start with "1.0" - full health.) NOTE: requires Is Static Value to be false.

  • Max Value: The maximum value this attribute can reach.

  • Is Value Static:

  • True = Value remains constant. (E.G Strength, Defense, Speed)

  • False = Value can be damaged and reduced to 0. (E.G Health, Mana, Stamina)

  • Rank Value Curves: determines the max value of the attribute based on the Attribute's rank for this stat. (If none, defaults to Max Value)

  • First Curve value = Combatant Level

  • Second Curve Value = Attribute Value

  • Value Category adjustments: Multipliers the combatant's Max Value of this attribute if they have this category tag.

Attributes can be accessed and damaged. from the combatant component. NOTE: Only non-static attributes can receive damage. Static attributes will always have an equal current & max value.

Attribute sets contain a collection of attributes granted to a combatant.

Attribute sets can be added via the combatant component.

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