Attributes
Last updated
Last updated
Start Value Percentage: The percentage value of the attribute that a combatant will have when it's spawned. (E.G, Health would usually start with "1.0" - full health.) NOTE: requires Is Static Value to be false.
Max Value: The maximum value this attribute can reach.
Is Value Static:
True = Value remains constant. (E.G Strength, Defense, Speed)
False = Value can be damaged and reduced to 0. (E.G Health, Mana, Stamina)
Rank Value Curves: determines the max value of the attribute based on the Attribute's rank for this stat. (If none, defaults to Max Value)
First Curve value = Combatant Level
Second Curve Value = Attribute Value
Value Category adjustments: Multipliers the combatant's Max Value of this attribute if they have this category tag.
Attributes can be accessed and damaged. from the combatant component. NOTE: Only non-static attributes can receive damage. Static attributes will always have an equal current & max value.
Attribute sets contain a collection of attributes granted to a combatant.
Attribute sets can be added via the combatant component.